Screen time limits? Gen Alpha says game over! Gen Alpha is spending 4+ hours a day on mobile devices, and they’re not just scrolling and gaming — they’re shopping. From in-app purchases to BNPL and social commerce, digital spending has become second nature to the youngest consumer cohort. But as screen time surges, so do concerns about digital dependence and unchecked spending. A new Qustodio report, analyzing data from 400,000 households across the US, UK, France, Spain and Australia, reveals how young users (ages 4-18) are reshaping the digital economy:
🎮 Roblox takes two crowns: the most-played and most-blocked app of 2024. Kids now spend an average of 139 minutes per day on Roblox, 9 minutes more than last year. While the platform has introduced more safety measures, its business model still thrives on in-app monetization, with some virtual items hitting jaw-dropping prices — like USD 20K for a necklace. 💎
💰 Gen Alpha isn’t logging off, and brands are cashing in; Alpha’s spending power is set to hit USD 5.5 trillion by 2029. With the oldest Alphas turning 15 in 2025, brands must rethink their strategies — marketing not just to millennial parents but also to pre-teen shoppers migrating from Roblox to TikTok and beyond. These young consumers are shaping the future of commerce, and their loyalty resides in virtual worlds where they can create, play and socialize. And interact with brands like Purina, which promotes virtual pet fostering as part of its engagement strategy. 🐶
💡 As Gen Alpha’s screen time and spending power continue to rise, ask yourself: is your customer journey Gen Alpha-proof? From product discovery to aftercare, how will your brand connect and co-create with Robloxians?